ICGJ is proud to present Facebook's AJ Glasser as the keynote speaker for our inaugural conference on game jams.
Glasser is a former games journalist trained at Stanford University and is currently a technical program manager for games at Facebook. She previously wrote for GamePro (back when there was a GamePro), Kotaku, Ploygon, and edited the Sims Official Magazine and prior to that part of her career she worked as a QA tester and localization specialist at Sony Computer Entertainment, Sega of America, and Natsume.
Game jams and hackathons have only recently become objects of scholarly study. This conference is the result of several smaller workshops organized in the past few years at conferences such as Digital Game Research Association (DiGRA), Foundations of Digital Games (FDG) and ACM Computer Human Interaction (SIGCHI).
Many of the ICGJ organizers are inspired and active in the annual Global Game Jam, which also has its own research community. However, this conference is not about GGJ. We welcome papers and panelists discussing any kind of game jams or hackathon or game creation activity including OGAM, Ludum Dare, NGJ and others.
We list here links to past workshop proceedings to help researchers get a better idea on what kind of research is possible around game creation events.